The guide
⚔ Interceptions
A raid does not have to reach you. While it is on its way (the attack alert, or the raider's own sheet) you can send warships from home to meet it halfway. The two fleets fight where they meet: what you kill never lands, and a raid beaten down to scraps turns back. Your survivors fly home afterwards.
- Cost: ⚡12 a ship. You can send everything at home, or fewer.
- The clash happens at the midpoint of the raid's remaining flight — a raid from another star gives you far more time to arrange it than one from next door.
- Losses follow the usual rule: a strong fleet against a weak raid loses little; an outmatched one loses most of its hulls.
- Too late to intercept once they are about to land; the dome and the ground defence take over then.